So I mainly use Daz3D for most of my model/3D needs. But they are expensive and i figured I could do it my self for simple things such as fish. fish are easy. I made the model no problem. even managed to make a simple armature so I can make it swim in DAZ. But there is one big problem. Well 2 actually. I've tried uploading a texture done in photo shop but it wraps weird or if it doesn't wrap weird it will export just fine but importing to DAZ that texture is gone and i'm left with the base gray model.
Next thing is my armature. works fine in blender but exporting? well for some reason when exporting the armature wont go with the model and when I import to DAZ I'm left with an unrigged unmoving model.
But I know there has to be a way to get the texture n armature to export n work because I've downloaded user made .objs for DAZ that were made in blender and they work just fine, they have their textures and their armatures. I've even tested out these downloaded .objs in blender and i still cant figure it out.
Now DAZ3D can import .bvh , .dae , .fbx , .pz3 , .pz2. Almost anything really and I've tried all the different exports for blender. So what am I doing wrong? Am I missing a step? My mesh is parented to my rigging and works like it's supposed to in blender. and in blender my texture(weather painted or not) works most of the time as well. Very rarely will I ask for help but right now I need it. Everything i've figured out up to this point has been from youtube or trial n error but i finally ran in to an impassable wall. So help please?