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I would like to recreate foam when my sea waves impact and flow through the texture of my geometry: enter image description here

As you can see the flow recreates a nice interaction but still it does not look completely real. You can find here the doc: https://www.dropbox.com/s/c0ezgnimw45pwq2/doc.%20forum.blend?dl=0

Thank you all in advance!

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    $\begingroup$ See my answer here: blender.stackexchange.com/questions/60844/… $\endgroup$ Nov 5 '16 at 20:01
  • $\begingroup$ Thank you @metaphor_set I will try to follow your instructions. $\endgroup$
    – Hannal
    Nov 7 '16 at 8:24
  • $\begingroup$ @metaphor_set is there by any chance a way to do this in Blender Render and not in Cycles? For some reason this rendering tool works better for me.. $\endgroup$
    – Hannal
    Nov 7 '16 at 12:52
  • $\begingroup$ Not that I know of, I'm afraid. Blender Internal has no Pointiness in the Geometry Node. There might be other methods, but this one is the only one I've ever tried. $\endgroup$ Nov 7 '16 at 13:58

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