I had this mesh with these Normals:
The column had a "wrong" scale
and I wanted to set it to 1 1 1. Then I pressed Ctrl + a and scale.
The result was that:
The normals are upeset and destroyed (if I flip all with Ctrl + n the final result isn't good . . . the normals, although flipped in the right direction, don't come back to the origin.
My question is: is there a way to set the scale (1 1 1), avoiding the total distorsion of the normals? Or maybe, am I making any mistakes?