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I had this mesh with these Normals:

enter image description here

The column had a "wrong" scale

enter image description here

and I wanted to set it to 1 1 1. Then I pressed Ctrl + a and scale.

The result was that:

enter image description here

The normals are upeset and destroyed (if I flip all with Ctrl + n the final result isn't good . . . the normals, although flipped in the right direction, don't come back to the origin.

enter image description here

My question is: is there a way to set the scale (1 1 1), avoiding the total distorsion of the normals? Or maybe, am I making any mistakes?

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1 Answer 1

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It should work to duplicate your object, before applying scale, and use a Data Transfer Modifier to transfer the custom normals from the duplicate object to the corrected object:

enter image description here

Hopefully that does the trick.

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