# Applying normal map increases shadow contrast

Applying a normal map to my mesh makes the render use almost only 2 shades of grey and creates very contrasting shadows Here is a render with normal map: And here is one without:

• When you click on the field, where it currently states UV Map, in the Normal Map node, do any other options instead of UV Map show? – Štefan Schindler Nov 3 '16 at 19:10