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I am in cycles and maybe I should only use blender render for what I am after. I just want it to show the bitmap and if does create shadows I don't want big dots scattered about.
I there a way in cycles to just not put any of the shading dots at all ? Also what controls the size and number of dots. ? It seams I have better results from Material only but It has these lines showing up that I wish would go away.

Using cycles as image only questionack.imgur.com/mRRsU.jpg

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  • $\begingroup$ It should say- and IF cycles DOES add shadows how do I control the size of the dots. $\endgroup$ – DonMuray Nov 3 '16 at 16:13
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    $\begingroup$ I don't see any dots... but I do see "lines". If you want to disable the shading lines, then in object mode, under tools in the toolbar, click Shading smooth, not flat $\endgroup$ – Pythogen Nov 3 '16 at 17:32
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It looks to me that what you were trying to eliminate was the apparent 'lines' in the mesh, and that might actually be a matter of applying 'shade smooth' to the mesh before render. The geometry will show like that if there is no smoothing, regardless of renderer used.

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This happends to many Cycle users. The problem is that the texture is too small and gets blurred.

To solve this, use a photo editing software like Gimp or Photoshop. Scale the photo up and apply new texture

For the shadows, try to add a few extra row of pixels to texture on the outside.

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As shown by gexwing in the link below, here is a node setup you could try:

Node

Source: https://blenderartists.org/forum/showthread.php?244662-Cycles-Getting-rid-of-Texture-Interpolation-yay-for-blocky-no-for-blurry!!!!

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    $\begingroup$ @NeilGilomee please help us make this a better site with in depth answers. Please avoid providing only a link. Try to summarize the information on the link so that your answer stands on its own. The links should be provided as a means to get additional information. Remember that if for any reason the link changes or disappears your answer will make no sense... $\endgroup$ – user1853 Nov 4 '16 at 4:21

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