You dont have a pure quad mesh. Loop cuts will only work with a mesh that the faces are 4 sided, and what you have is a n-gon mesh (sometimes 3 sides, sometimes 5 sides, or even more) - you have to remesh to a pure quad mesh, consider retopology techniques using mainly squares or rectangles to build the mesh. Another problem is your normals, that are not consistent: while in Edit mode, select all, press space write "consistent" and select "make normals consistent"; or recalculate the normals. In case you don't want to do retopology, you can add curve objects and use modifier deform by curves, or even add a lattice object and deform your "steel object" by it, using lattice modifier.