I bake normal map from Cover1 to Cover in Blender (in "Tangent" space). Then applied it to Cover_normal object.
Quick render is OK with basic shading, but acting very strange with tangent shading enabled.
.Blend file
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$\begingroup$ Do you check Tangent in Shading rollout to get metallic look or for some other reason ? Tangent space normal maps do not require Tangent shading. $\endgroup$– Mr ZakNov 3, 2016 at 11:44
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$\begingroup$ Yeah, enabled it only for the matter of look, but i guess it should work regardless of shading properties. $\endgroup$– Serge LNov 3, 2016 at 11:57
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