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I have a model with a yellow red and green color mention just to understand. A Green color base on that a yellow and a red color object are placed. Red color object is to under where i have to place the object. I want the yellow color object to be flip to other side where the red cylinder is located. The problem is the yellow object is made of 4-5 mesh and i do not want to join and make the mirror. I just want to flip that complete yellow model to red cylinder position without joining the parts and without mirror modifier. The reason why i do not want to join is later i have to animate the seperate parts. So is there any quick way to flip or addon so that my complete model can flip.blender file here ...... enter image description here

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  • $\begingroup$ from the image it seems the yellow part has Y symmetry, so you could simply put the cursor at the base mesh center, then set pivot point at cursor, then select the yellow part (or a duplicate if it needs to be doubled on the other side), and rotate it with R Z 180 $\endgroup$ – m.ardito Nov 3 '16 at 7:55
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Select the green object, press ShiftS and click cursor to selected.

enter image description here

Change the pivot point to 3D Cursor.

enter image description here

Deselect the green object, select the yellow objects, press ShiftD to duplicate the objects and afterwards press R,Z,1,8,0.

enter image description here

Note that the screencaster in the gif above did not display the Z,1,8 and 0 keys being pressed.

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Select green object, press Shift+S and choose cursor to selected. Change pivot center for rotation/scaling to 3D cursor.Select yellow object (all meshes) and either press S,X -1 (to scale it by value of -1 on the X axis, which will cause to mirror the object to the other side) or CTRL+M,X (which will cause to mirror object to the other side) enter image description here

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  • $\begingroup$ thanks for reply the flipping work but as in mirror other mesh is created with with flip. As i have to some work i have delete the red cylinder and then duplicate the yellow and then ctrl+m,x and then align. Is there any way it directly flip to the position where the red cylinder is present with the duplicate copy. $\endgroup$ – atek Nov 3 '16 at 8:52
  • $\begingroup$ This flip doesn't create other mesh.If you have another mesh, then you must've duplicated it. If you would do exactly, as I wrote, you would have all yellow object parts exactly on the oposite side of the green base.If you have another outcome, then you're doing something not exactly like I told you or you don't understand something as you should, so I'll add .gif to the answer. $\endgroup$ – Mzidare Nov 3 '16 at 9:01

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