I have a doubt , I am making assets for my project. I've 4 different objects , for example a candle , a rock , chest and one bottle , all these props have got their own UV mapping coordinates.

There is the "AtlasTexture" - their own UV map made with the TextureAtlas addon...

How can I create an AtlasTexture with previously baked Cycles material on texture space ? (UVmapping is done for every object).

I noticed that IF I create Textures first the AtlasTexture, whenever I try to scale the UV from respected Textured Objects, the UV on the Atlas becomes distorted.

screenshot 2
In their own UV maps for every single object I use Cycles baked textures, BEFORE to create an atlas , I think the textures will become distorted...

  • $\begingroup$ Links seem broken. Please fix $\endgroup$ Commented Nov 2, 2016 at 17:03
  • $\begingroup$ Have you tried the Atlas addon? $\endgroup$
    – Mzidare
    Commented Nov 2, 2016 at 18:03
  • $\begingroup$ Yes I try with the Atlas addon, even the Multi editing addon, is the same ,at least in the essentials...but I think the problem is in "average scale" and "pack island" this stuff sometimes make issues...cause for example I ve texture the chest and when I try to pack the island for the chest, it self crash on the scale, which means the texture I ve made make ugly distortion on x,y,z... $\endgroup$
    – RG1988
    Commented Nov 2, 2016 at 18:07
  • $\begingroup$ I never had an issue with distortion and I am using the Texture Atlas add-on pretty often. Three essential tips: 1. Always apply the size to your object. 2. You need to unwrap all the objects before using the add-on. 3. Don't use any other unwrap options than no_unwrap, then proceed with "StartManualUnwrap". Oh, and don't forget to finish with "FinishManualUnwrap". $\endgroup$ Commented Nov 2, 2016 at 19:49
  • $\begingroup$ perphaps my workflow is bad, I have texture painted all my objects, then I use cycles nodes to combine with the TexturedDiffuse I ve made on internal.... I ve make individual UVs mapping for all the object, then I use the atlas and suffers the distortion on the "chest" object... but the distortions appears whenver I use the "Pack island" ... $\endgroup$
    – RG1988
    Commented Nov 2, 2016 at 19:54


You must log in to answer this question.

Browse other questions tagged .