I'm trying to create legs for my park bench in Blender. The shape is a bit complex to model, so I crafted it using bezier-curves.
However after selecting "Both" as my fill-option the shape fills up invertedly:
The idea is that the thin shapes get filled with the larger areas remaining open. It feels like regardless of what settings I poke at, nothing changes.
The Bezier-shape is being mirrored on the X-axis through a modifier, using clipping to make sure nothing overlaps.
Any hope of inverting Blenders fill to the reverse effect?