I have a very low poly mesh which has a multires modifier on it which has subdivisions set to 7. Is there a way i could apply a few subdivisions to the base mesh, but leave the multires modifier unapplied.This is dificult to explain so i will attempt to use images to help explain. This is the base mesh: This is the high res: Now could i partly apply the modifier to the base mesh so it ends up lokking something like this: But still keep the remaining subdivisions in the modifier so I can later apply them?
Old question but still I know at least a work around for this.
If e.g. you want to get rid of the levels 1 to 3 and keep only 4 to 7 you can do this:
- Duplicate model
- Go to level of detail you want as lowest (e.g. 4)
- Apply Modifier
- Add new modifier and subdivide till you have the same subdivision as the original one (in this case subdivide 3 times)
- Add a Shrinkwrap modifier and set both Meshes to the highest level
- Apply Shrinkwrap modifier