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Im looking for a way to render spatialized sound to 1st order ambisonic b-format. I assumed the 4ch option in scene audio settings was the key. But that just seems to render a quad speaker setup?

The 3d sound works ok at runtime in blender, and seems ok when rendered in stereo. But I need the soundfield "rotate-able" in video player for VR experiences.

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  • $\begingroup$ You may be interested in this answer. $\endgroup$ – JakeD Apr 27 '17 at 1:55

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