0
$\begingroup$

I have taken a sphere and a triangular path. I want that sphere to rotate along the path. I have added array modifier and curve modifier. It has rotate but the sphere lost its shape. I have applied rotation and scale to both object and curve yet to did not get the sphere in shape. How can i fix the issue. Whats missing or is there any other way i can do. Blend file attached ....... enter image description here

$\endgroup$
  • $\begingroup$ see similar questions, like blender.stackexchange.com/questions/65943/… $\endgroup$ – m.ardito Oct 31 '16 at 13:04
  • $\begingroup$ i don't want to animate that sphere. i want to fix that sphere in triangular shape. And not only triangular shape some other shape which have complex twist curve so that the sphere don't loose its shape. $\endgroup$ – atek Oct 31 '16 at 14:23
  • $\begingroup$ sorry, but look at that answer: it is really similar, you just don't animate it: of course you need many more spheres (real or dupliverted). The point is that you don't deform the spheres but another "invisible" object ( eg. a simple segment), and then "link" your objects to it (eg: parenting + dupliverting) $\endgroup$ – m.ardito Oct 31 '16 at 14:29
  • $\begingroup$ sorry i didn't get what u mean can u plz show me a demo for my triangular to fix all sphere so that i can get the point how can i fix it $\endgroup$ – atek Oct 31 '16 at 14:56
2
$\begingroup$

Since you don't need an animation (the word "rotate" misleaded me), you could do in this way:

  • create a mesh "triangular" segment (33 vertices in my example), and add a sphere

enter image description here

  • parent the sphere to the segment, clear its origin

enter image description here

enter image description here

enter image description here

  • enable vertex duplication: any segment vertex gets a copy of the parented object

enter image description here

  • then convert dupli to real, and delete or hide original object

enter image description here

enter image description here

This only works on mesh segments (vertices), and is very simple: let's see if this is enough.

Here is the workflow applied to your file:

enter image description here

To work on paths (curves) you need to use another approach, more like in the answer I suggested in comments above. It's more complicated, but gives a similar result for any shape you give to a curve (even straight lines or "triangular"). And, can be animated.

$\endgroup$
  • $\begingroup$ Thanks for brief explanation. I i made the model in wrong way. 1 question in mind hope u dont mind it. In the below explanation with my model u have explain. 2 edges the sphere are arrange good way and at the top side the sphere are arrange loose. May i know the reason plz. But what i mean to my question i got the answer about i want the sphere to be arrange in triangular shape $\endgroup$ – atek Oct 31 '16 at 16:51
  • $\begingroup$ oh, that just depends on spacing of the vertices on each side (I just did a quick subdivision, so all sides have same vertices number, and on the long side the spacing is loose). Just put the number of vertices you wish on any side: you get one sphere for each vertex, anyway. To change vertices number, select all vertices and then press X > and "limited dissolve", you then have only 3 "basic" vertices, and you can subdivide each side as you wish, and retry if needed! Duplicated spheres will always match your vertices count and position. $\endgroup$ – m.ardito Oct 31 '16 at 17:37
  • $\begingroup$ Also see this answer it could turn useful, too: blender.stackexchange.com/questions/7698/… $\endgroup$ – m.ardito Oct 31 '16 at 17:41

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.