I have taken a sphere and a triangular path. I want that sphere to rotate along the path. I have added array modifier and curve modifier. It has rotate but the sphere lost its shape. I have applied rotation and scale to both object and curve yet to did not get the sphere in shape. How can i fix the issue. Whats missing or is there any other way i can do. Blend file attached .......
Since you don't need an animation (the word "rotate" misleaded me), you could do in this way:
- create a mesh "triangular" segment (33 vertices in my example), and add a sphere
- parent the sphere to the segment, clear its origin
- enable vertex duplication: any segment vertex gets a copy of the parented object
- then convert dupli to real, and delete or hide original object
This only works on mesh segments (vertices), and is very simple: let's see if this is enough.
Here is the workflow applied to your file:
To work on paths (curves) you need to use another approach, more like in the answer I suggested in comments above. It's more complicated, but gives a similar result for any shape you give to a curve (even straight lines or "triangular"). And, can be animated.