Bare with me since I am not so familiar with the baking animation process.
I have a mesh, where its vertices (and so its faces) get moved as a result of its armature.
There is an animation based on some different poses.
I wanna take this animation to use it in unity. But I don't want to drag the armature with me.
So is it possible to just "bake" the translation (motion) -animation- of the mesh and just drag the object along with its mesh and an animation only?