So when I used Maya, I was able to pan the viewport around, and wherever the center of the viewport was, I would rotate around that, instead of some other rotation point. Is there a way for me to set this to be the default in Blender? Thanks!
or press Shift+F for a egoshooter-like camera control (WASD to move, Q and E to move up and down and tab to enable gravity and finally the mousewheel to control your speed). I think this is the best option for camera positioning.