I am making an animation where the camera moves around. I would like the texture of the object stay normal to the camera's view for each frame. (ie. equivalent to selecting "project from view" on each frame and then rendering each frame independently)
Please see the picture below for an example. There could be 1000s of frames so I don't want to be making a huge "baked texture" file.
What is the simplest way to do this?
Thanks!