I imported a .obj from a CAD software,built a keyframe based translation animation, then exported the .fbx file.
When importing the mesh in Destinations Workshop tool. with de model tool, there is no problem getting the object mesh.
But when I want to import the animation, I'm not able to make it work - without bones it just crash - with bones (limp attached to the obj) it doesn't animate
My "not working" model is available here
Do you have any idea how to manage an animation export to Destinations VR ?
What I'd really like is a simple working animation .blend that I can extrapolate from.