I'm creating a model of a road to use in Unity. The edges need to be able to tile so I can link multiple parts together. I made a UV map and edited it in Gimp. I used the seamless filter in gimp to make the top part of the road seamless, however I'm still getting a line on the very edge. Any ideas on how I can make a better texture for this?

Unity enter image description here


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  • $\begingroup$ Welcome to the site :) Unless you are asking how to make a seamless texture within blender, this question appears to be off-topic because it is not about blender (It's about gimp or any image manipulation program capable of making textures). You might want to try asking over on GraphicDesign. $\endgroup$
    – gandalf3
    Commented Jan 28, 2014 at 19:30
  • $\begingroup$ @gandalf3 Thanks! I asked this on the Unity stack exchange too and also got told it was not relevant so I'll try over on graphic design! $\endgroup$
    – cgasser
    Commented Jan 28, 2014 at 19:56

1 Answer 1


Split your view, so that you can have 3dview and UV Window. Select Texture Paint in 3d view. In Uv window, Turn on N Panel and in Display check Repeat. This alows you to tile your texture.

Now in 3dview, select Clone tool. Choose a point in your textures, which you want to clone. Left click to move the curson at chosen point (Ctrl+Left CLick) and start cloning your texture to seamless one.

Move your UV layout in uv window, when you want to offset the texture. enter image description here

  • $\begingroup$ Am I missing something? What I got $\endgroup$
    – cgasser
    Commented Jan 28, 2014 at 20:25
  • $\begingroup$ ohh. it seems that your uv map is not layed out correct. Seamless only work with properly layed out UVs. $\endgroup$
    – Ali Jibran
    Commented Jan 29, 2014 at 7:28

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