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I'm creating a scene involving a spilled Nuka-Cola bottle. Here's how it looks:

The puddle on the ground looks too.. smooth. I would like it too look a little bit more noisy and realistic. Changing color settings or roughness or IOR didn't help.

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  • $\begingroup$ It should have some roughness (probably 0.025-0.1), IOR much more around 1 (4.9 is ridiculously high), could also use some glossy shader mixed in... $\endgroup$ – JakeD Oct 24 '16 at 14:29
  • $\begingroup$ youtu.be/oojlF0m8KSE $\endgroup$ – Shady Puck Oct 24 '16 at 16:11
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From your Blender file, i've done the following node setup, if you do the same, just change a bit your camera position or lightsource position, so the fluid can have something to reflect:NukaCola

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On node editor, you can try the following: add glass shader --> add glossy shader--> add mix shader--> add layer weight--> connect glass and glossy to "shader" in mix shader node--> connect layer weight node's "facing" or "fresnel" to "fac" in mix shader--> connect mix shader to material output. Instead of using glass shader, you can also consider using transparent shader

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    $\begingroup$ as your IOR might be too high, you might consider to use some more realistic values, like on the following post: forums.cgsociety.org/archive/index.php?t-513458.html $\endgroup$ – MCunha Oct 24 '16 at 14:15
  • $\begingroup$ please use the edit link at the bottom of your answer to add or correct information on your original question. $\endgroup$ – cegaton Oct 25 '16 at 3:00

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