I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it.
Since Blender can't help me with the textures, I use 3D-Coat. So I decided to use 3D-Coat and exported the model as OBJ, however, when I loaded it, it had some vertices moved around, so I went back to Blender to check and I exported it still posed.
I then cleared all Rotation, Location and Scale to put the armature how it was and it worked. So I exported again to OBJ, and once again it exported it as it was posed.
I removed every single Shape Key and tried to use the cleared armature as the Rest Pose, but it didn't work and it comes back to the last pose.
How can I fix this issue? Thanks in advance