So this is my first time messing with blender, and models in general. I ripped a model as a temporary placeholder for my first game project in UE4. The likely cause of my problem is that it has a non-standard pose.
Im trying to add bones using rigify, and that has gone well enough but when I try to parent the metarig to the mesh with auomatic weights it gives me an error: "Bone heat weighting, cannot find solution for one or more bones."
I've tried goolging for solutions but neither of them work: set subsurf to on.
set X axis mirroring to on (tried on all possible entries of the scene list).
set a decimate modifier.
resetting rotation values.
remove doubles.
So I'd like someone to open up the file and see what the problem is because I think i've reached the point where I'm in over my head.
EDIT I figured there was an upload file option but I can't seem to find it. I've uploaded my file to dropbox instead: https://dl.dropboxusercontent.com/u/28736905/Pizzabella%20v1.42%20-%20metarig%20rotation%20reset%20in%20pose%20mode%20with%20ALT%2BG%20and%20ALT%2BR.blend