Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended).
Why in this blend file can I not get the lights to follow the spiral curve? When the modifier is activated, the lights are stretched and distorted along the curve.
I created the curve by converting it from a mesh (string of verts). Why does it not display like a normal Bezier? Is that related to my problem?
I am following all the "rules" that I am aware of, as detailed here: Understanding the Curve Modifier. The curve seems to run in the correct direction. The origin point is at the first point of the curve. The curve modifier on the lights is set to -Y which is the local orientation of the curve's direction.
What am I missing?