# Transform each iteration of an array modifier within defined limits

i am currently trying out some rendering for the first time (i was trying to model a pile of paper)

Used a plane, added a solidify modifier (don't judge, i was just messing around with some mods), added a array mod with a relative offset of z=1,2 (i wanted to be able to see the small spaces between each piece of paper, didn't work out though)

Now i wanted to randomly rotate each iteration with max 30 degrees and min -30 degrees so that the pile of paper would look realistic. So far i tried a limit rotation constraint, simple deform mod and the object offset in the array mod, but none can achieve the result i'm looking for. Any tips ? This is what I got so far.

The uppermost card was rotated manually and manually editing 100 cards is not an option for me.

and i was planing to use thick paper, so thosehanging down edges are not required for this project (may inform myself about them sometime later on) found a tut for another program, don't know how to use the mentioned steps in blender https://www.youtube.com/watch?v=Jm_ENqq-lwI

• Make sure each sheet is a separate object. If it's not : in edit mode, press P -> separate by loose parts.