First of all, apologies if my question seems too basic to you, I'm a programmer working on a mobile game who's learning how to use Blender and would like to do it correctly.
Basically I'm making a low poly game and I'm using a 32x32 texture for my model which I use as a colour palette. I'm doing so by unwrapping the object and assigning the faces to a single pixel by scaling them down on the colour I want those faces to be. I was wondering, is this the right way of assigning a single colour to some faces? Can scaling down to 1 pixel affect performance on more complex models? And if I'm doing things incorrectly, what's the best practice for this?
Screenshot below to give you a better idea of how I'm doing this at the moment.
Thank you for taking the time to read and reply,
Simone