Is there a way around the default color picker (RGB, HSL etc.) with a list of colors aka a color palette with predefined colors - like Pantone in the desktop publishing field or RAL in the industrial designing field?
Say you would realize a more or less photo realistic exhibition stand from CAD files in blender, then you normally are bound to a limited list of RAL colors (or other - more international - color systems) for finish paintings on custom made furnitures and accessories like lamps, product displays and machine housings using complex shaders or in simple cases with a PxrDiffuse shader for wall paints with a RAL color.
Currently I'm evaluating a way through the renderman pipeline and clicking on any color field in the UI of the renderman shader nodes just brings up the default color widget.
What I'm doing now, is select the HEX panel on the color widget, then switch to an text file with a list of RAL colors in HEX format (which is also a little bit inaccurate, depending on the byte range of rgb values), select and copy the needed color to the clipbaord, switch back to blender and paste the corresponding color in the widget field. Doing this a lot in a day is a little bit boring and I'm wondering if there's a simpler way. (As a side note, blender says, that the HEX value is "gamma corrected" and as far as I know, isn't it better using deep colors with floats in such a high dynamic pipeline like renderman? But that seems like an other question.)
A quick research only pops up some add-ons with color palettes for painting modes in the 3D view or something similar.
Any hint is really welcome.
Thanks, Timm
Ps: this renderman thingy in blender is an awesome piece of work!