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mix shader

I am working on a shader setup where a transparent yellow texture should go under a black text texture. I tried using a mix shader to put one on top of the other but I get something like above, where you get a 50/50 mix of the two. I was hoping to get 100/100 of both textures on the object, is there any way to do this? I'm not sure if a mix shader is the right node to use for this.

Node setup:

node setup


marked as duplicate by Animatoring, Community Oct 20 '16 at 16:16

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  • $\begingroup$ Could you please post a screenshot of your node setup, there's currently not enough information to be able to help you. Also what render engine are you using, Cycles, Blender Internal, GLSL/Game Engine? $\endgroup$ – Duarte Farrajota Ramos Oct 20 '16 at 2:56
  • 2
    $\begingroup$ related: blender.stackexchange.com/questions/46424/… $\endgroup$ – cegaton Oct 20 '16 at 4:04
  • $\begingroup$ @cegaton Thanks I think that solves it. : ) $\endgroup$ – Animatoring Oct 20 '16 at 16:16

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