I made a bowling-like game with bge. When the ball hits the pins they fall like they should do, because they are modeled as rigid body. But when I put them back in their position they start moving. I tried pulling up the damping to 1, setting cylindrical bounds and using these lines when I change position:
cont = bge.logic.getCurrentController()
target=cont.owner
target.setLinearVelocity([0, 0, 0], True)
target.setAngularVelocity([0, 0, 0], True)
but it isn't effective. Any suggestion?