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Sorry this is a noob question but I'm just stuck. So I am trying to reorient the local axis of an object after I change it's global position. So say there is a cube and I rotate it on it's z axis 45° now it's x and y are pointing off all crazy. I want to change the local axis to line up with the global axis again. How can I do this?

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Select your cube in Object Mode and apply the rotation with Ctrl+A > Rotation

Apply Rotation

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Not sure if I understood, but you can change the object orientation on the Transformation Orientation option at the 3D View window menu.

enter image description here

Note: The menu is usually bellow of the 3D View window.

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