I'm trying to rig a robot leg that has 3 different pieces (thigh, knee & shin), but I would like to use the standard biped armature, so the leg has only 2 bones.
All fine, it moves nicely, but the knee piece is deforming when I move the bones, it gets squished the nearer the bones are:
The middle piece is 0.5 weight for each bone, maybe I shouldn't do like that, but I'm not sure how would be the best way to do that. I tried adding constrains instead of using the armature deform, but it is very mad lol.
Any tips? Thanks