enter image description hereAn image is attached after making the difference between the two object im not getting a clean geometry. The edges are not sharp. What should i do to get a clean geometry enter image description here

  • $\begingroup$ It looks like the geometry is clean, but the view port shading isn't. Try rendering and see if it looks clean. $\endgroup$ – Josh Silveous Oct 18 '16 at 17:20

The impression of smooth edges is due to enabled Smooth shading. If you wanna to have sharp edges and smooth shading still active, add Edge Split modifier to the object.

  • $\begingroup$ it works perfect $\endgroup$ – atek Oct 18 '16 at 17:04
  • $\begingroup$ it work perfect but a small problem when i added a mirror modifier to it and edge is been seen between to objects $\endgroup$ – atek Oct 18 '16 at 17:30
  • $\begingroup$ I'm not sure if I understand you correctly. Could you upload an image of this behaviour? $\endgroup$ – Mzidare Oct 18 '16 at 17:33
  • $\begingroup$ can u plz tell me how to add my image i have edit the above image and add other or is there any other way to add the image? $\endgroup$ – atek Oct 19 '16 at 3:15
  • $\begingroup$ I have added the image. As u can c i got the result as u said adding the edge split modifier but adding a mirror to it i have got the edges rough and i can c the joining edge and some faces also its reversed $\endgroup$ – atek Oct 19 '16 at 5:12

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