1
$\begingroup$

enter image description hereAn image is attached after making the difference between the two object im not getting a clean geometry. The edges are not sharp. What should i do to get a clean geometry enter image description here

$\endgroup$
  • $\begingroup$ It looks like the geometry is clean, but the view port shading isn't. Try rendering and see if it looks clean. $\endgroup$ – Josh Silveous Oct 18 '16 at 17:20
3
$\begingroup$

The impression of smooth edges is due to enabled Smooth shading. If you wanna to have sharp edges and smooth shading still active, add Edge Split modifier to the object.

$\endgroup$
  • $\begingroup$ it works perfect $\endgroup$ – atek Oct 18 '16 at 17:04
  • $\begingroup$ it work perfect but a small problem when i added a mirror modifier to it and edge is been seen between to objects $\endgroup$ – atek Oct 18 '16 at 17:30
  • $\begingroup$ I'm not sure if I understand you correctly. Could you upload an image of this behaviour? $\endgroup$ – Mzidare Oct 18 '16 at 17:33
  • $\begingroup$ can u plz tell me how to add my image i have edit the above image and add other or is there any other way to add the image? $\endgroup$ – atek Oct 19 '16 at 3:15
  • $\begingroup$ I have added the image. As u can c i got the result as u said adding the edge split modifier but adding a mirror to it i have got the edges rough and i can c the joining edge and some faces also its reversed $\endgroup$ – atek Oct 19 '16 at 5:12

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.