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I was to create a textured plane, and I want that plane to not be affected at all by light. Meaning no shading, and the render is exactly as bright as the texture I provided. Kind of like using the emission material but I don't want it to output any light either.

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It's easy in Blender Internal. Just enable Shadeless in material settings and voila. For the same effect in Cycles, use this material node setup: material node setup

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    $\begingroup$ This would also remove its shadow and presence in reflections, etc. - might want to combine some of the other Light Path types also. $\endgroup$ – Rich Sedman Oct 17 '16 at 13:57

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