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I was to create a textured plane, and I want that plane to not be affected at all by light. Meaning no shading, and the render is exactly as bright as the texture I provided. Kind of like using the emission material but I don't want it to output any light either.

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2 Answers 2

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It's easy in Blender Internal. Just enable Shadeless in material settings and voila. For the same effect in Cycles, use this material node setup: material node setup

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    $\begingroup$ This would also remove its shadow and presence in reflections, etc. - might want to combine some of the other Light Path types also. $\endgroup$ Oct 17, 2016 at 13:57
  • $\begingroup$ thanks! probably the only good & easy to understand solution $\endgroup$
    – satyapol
    May 5, 2020 at 9:19
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I think you can try to just plug the image texture into the output node without a real shader like diffuse or principled bsdf in between. This would prevent the texture changing in any way (ie. light/shadows) because it doesn't have a real shader. Works for me!

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