I was to create a textured plane, and I want that plane to not be affected at all by light. Meaning no shading, and the render is exactly as bright as the texture I provided. Kind of like using the emission material but I don't want it to output any light either.


It's easy in Blender Internal. Just enable Shadeless in material settings and voila. For the same effect in Cycles, use this material node setup: material node setup

| improve this answer | |
  • 2
    $\begingroup$ This would also remove its shadow and presence in reflections, etc. - might want to combine some of the other Light Path types also. $\endgroup$ – Rich Sedman Oct 17 '16 at 13:57
  • $\begingroup$ thanks! probably the only good & easy to understand solution $\endgroup$ – satyapol May 5 at 9:19

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.