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Is it possible to animate faces and edges in edit mode ?

For example, set a keyframe for face location and animate it till translated under z-axis 10 units, etc.

Similar question with edges.

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You cannot animate directly in Edit Mode but you can make hooks that allow animation via Object Mode. You can do the same for edges. The hotkey is CTRLH

enter image description here

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    $\begingroup$ Off-topic, but how did you bring up that mode wheel? The one that gave you options like Object mode, Vertex Paint, etc. $\endgroup$ Oct 15 '16 at 20:31
  • $\begingroup$ It's the Pie-menu addon which comes with Blender - just have to tick it. Find it very helpful :) $\endgroup$
    – Patdog
    Oct 15 '16 at 20:42
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As an alternative to @Patdog's solution: you can use shape keys to set individual mesh/vertex locations and then keyframe the influence value.

enter image description here

To set a keyframe, go to your starting frame, move your mouse over the value parameter and press "I" to set a keyframe. Go to your next frame, move the value and press "I" again while over the value to set the next keyframe.

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  • $\begingroup$ Is it possible to animate using armature in edit mode? So, bone would handle one face rotations or translations? $\endgroup$
    – Wildfire
    Oct 15 '16 at 23:01
  • $\begingroup$ I dont really understand the question. Could you explain a bit more what you are trying to accomplish? $\endgroup$ Oct 16 '16 at 8:41
  • $\begingroup$ If you want to rotate/translate the particular faces of the mesh but not all. So, some faces rotate around it's origin and come to their own original location on the mesh. $\endgroup$
    – Wildfire
    Oct 16 '16 at 10:45

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