Is it possible to animate faces and edges in edit mode ?
For example, set a keyframe for face location and animate it till translated under z-axis 10 units, etc.
Similar question with edges.
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As an alternative to @Patdog's solution: you can use shape keys to set individual mesh/vertex locations and then keyframe the influence value.
To set a keyframe, go to your starting frame, move your mouse over the value parameter and press "I" to set a keyframe. Go to your next frame, move the value and press "I" again while over the value to set the next keyframe.