I use Blender as a video editor.
After setting up the video I want to process including correct Start and End frames I click "Properties->Render->Animation".
My CPU usage climbs to a range from 20% to 25%. I am running an i7-3770K @ 3.50 GHz with 32 GB Ram. Blender is working on a physical drive, not an ssd. The i7 has 4 cores. With hyper threading that is 8 Hyper threads. I think Blender is running animation on only one core.
When I try to research this topic I get a mixed message.
I can find performance analysis multi core vs single core. I can find a Microsoft demo how the job queue can be executed parallel on a cloud service.
I can find entries that say the Renderer is multi core the rest is not.
But I can not find the settings to enable my animation to be multi core. I assume this is possible since it looks like it is part of the Renderer .
Is there something definitive like an official source on this?
How do I set up my Renderer so that It utilizes all (or most) of my machine?