Starting situation: Creating (nearly) Photorealistic renders.
Question: How do I correctly model for photorealistic renders (for applying shaders)?
My Approach: Using a Primitive and model it by extruding/insetting etc. Another idea of mine: separate all entities like they are in reality.
Does applying Materials to a single Object via Selection photorealistic? Or is separating my mesh into several different meshes (eg. sword: blade:metal; hand guard:ceramic; Hilt:Wood) the more professional way to go about it?