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I'm looking to use blender to stitch together multiple videos in order to create a 360 video. How would I go about doing this in blender? Just to be clear I'm not looking to render a 3D scene in 360 but rather take multiple videos taken from different angles and stitch them into a single 360 video.

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  • $\begingroup$ You could project each camera onto the inside of a sphere, use masks on the video textures to hide overlapping edges. But you wont get quite the right distortion. $\endgroup$
    – 3pointedit
    Commented Oct 14, 2016 at 5:50
  • $\begingroup$ @3pointedit that's actually an interesting idea. I'm not sure how well that'd work but it's interesting. $\endgroup$
    – Scoopta
    Commented Oct 14, 2016 at 6:42

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This is not possible.

Here is a google search for possible free alternatives, I cannot, however recommend any of them: free 360 video stitching software

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  • $\begingroup$ Yea...my biggest problem is I haven't found anything that runs on Linux. $\endgroup$
    – Scoopta
    Commented Oct 14, 2016 at 0:01
  • $\begingroup$ Dual boot with windows, or try using wine. Maybe you could try using Hugin to do the alignment, and then custom code to project and stitch the video. $\endgroup$ Commented Oct 14, 2016 at 0:01
  • $\begingroup$ :/...I've been avoiding that but it's not looking like I have a choice. $\endgroup$
    – Scoopta
    Commented Oct 14, 2016 at 0:02
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    $\begingroup$ In fact, if you have the yaw pitch roll information (which can be gathered from one still image, using Hugin or PT Gui), blender could do the distortion and blending. $\endgroup$ Commented Oct 14, 2016 at 0:04
  • $\begingroup$ Yea I actually installed hugin but I haven't played around with it much. $\endgroup$
    – Scoopta
    Commented Oct 14, 2016 at 0:05

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