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I realized, for the first time, I now have the skill to visualize and manifest a 3D object of some complexity!

Do you see this rocket?

image of rocket with messed up vertices

It looks pretty cool. But, nobody would put this thing on the launchpad with an screw-up like this on it.


This thing started life as a cylinder, but and was then highly processed. But, I don't know an efficient or elegant way of healing this. I could do it manually - vertex by vertex - but there must be a better way!

Thanks for any help in advance....

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If your rocket is symmetrical you could delete the upper half of the vertices, add a mirror modifier and apply (for an easier selection, I would isolate the tip).

mirror modifier

You are right, Gunslinger, here is a picture:

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  • $\begingroup$ Some screenshots should be helpful. $\endgroup$ – Gunslinger Jan 24 '14 at 12:05
  • $\begingroup$ Good solution, but note that this will not work if the distortions occur on both sides of the mesh. $\endgroup$ – gandalf3 Jan 24 '14 at 19:30
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You could also select the vertices and remove them.

Select the loop Alt-RMB

enter image description here

Space for search enter gridfill

  • Use the Knife-Tool K to add edges.

enter image description here

  • Last step would be to align the edges circular,

W shows the Specials Menu select LoopTools / Circle.

Note: you would need to enable the Loop Tools in the User Preferences addon section first.

enter image description here

Repaired result:

enter image description here

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Another option is to delete the messed up face loops and then regenerate them.

  1. Select the broken edge rings with ShiftAltRMB:

    enter image description here

  2. Delete them with Delete or X> Vertices:

    enter image description here

  3. Select the edges around the gaps (again with ShiftAltRMB) and press W> Bridge Edge Loops:

    enter image description here

  4. Tweak the settings in the Redo menu as desired:

    enter image description here

  5. Repeat steps 3-4 for any other gaps.

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