# Help/advice on simulating paint drip over background movie clip

I'm working with a movie clip, and am trying to have a blue paint fluid slowly drip down from the sky (out of camera view), obstacle over some steps, then finally make it pool itself toward the viewer, within some specified XYZ Coordinates.

I've been setting up a Domain Box of different XYZ lengths, and an Inflow Object as a Fluid Simulation which seems to be working okay, but I'm not entirely clear if I should instead be working with a combination of Particles & Dynamic Paint, or some other combination for this job.

Indeed, first time really working with any of these physics simulations, so any insights or workflow tips for this specific situation would be deeply appreciated. Including a quick, very rough render of where I'm at in my test set-up, which hopefully will illuminate what I'm trying to do. Thanks much ahead.

• Do you have a specific problem or question? Oct 12 '16 at 19:50
• @Gunslinger, I thought I was being fairly specific, but perhaps not. With the parameters I outlined in my initial paragraph, I'm wondering if someone can provide some thoughts or a brief walk-thru of how they might go about doing what I wish to do. Oct 12 '16 at 20:12