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I have a model of a character, I have been texturing the clothing objects and all was fine. However, when I came to creating texture image for the skin of the model there were weird black shadows on the arms in the texture view.

I baked the model to create the image and there isn't a black area on the texture image [See Below] [Image[1. Image of the problem]

The bake was done using no light source only the light of the world colour and I have already checked things like normals on the model and they are fine.

[enter image description here][2.Normals]

Here are the normals, I think they are fine.

Can anyone have a solution for this? the texture seems fine so I'm confused with this.

thanks in advance.

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  • $\begingroup$ are mesh normals all pointing outside? $\endgroup$ – m.ardito Oct 12 '16 at 18:34
  • $\begingroup$ Yes, I'd already checked that, cause that's what I'd thought the problem was too. $\endgroup$ – Tom Beacock Oct 12 '16 at 19:01
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    $\begingroup$ Could be accidental Vertex paint? $\endgroup$ – Alphisto Oct 12 '16 at 23:06
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Thanks to Alphisto, the problem was in vertex paint, to fix it you need to add to the black area of the model in vertex paint.

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