I have a simple object I'm trying to merge into a single mesh constructed from 2 cylinders and a semi-sphere. I "merged" them using 2 Boolean modifiers.
This is close but I want it to be a single object so that I can copy and paste it and have multiples. So I select the 3 individual objects and press ControlJ to join them into a single object. By doing so the objects are merged but the boolean modifier is lost causing there to be seams in between the objects.
Is it possible to have a boolean of multiple objects, merge it down into a single mesh, and preserve the union between the objects from the original boolean? (I don't care about it being dynamic, I want the final mesh.) Or can this only be done by deleting and connecting the proper vertices manually and then creating the faces?