I'm trying my first ever retopology of a high-poly triangle mesh to a low-poly quad mesh. I'm using a combination of of Bsurfaces and snap-to-face on my target mesh:
As a tidying step, I'd like to smooth the vertices of my new low-poly mesh. The "Smooth Vertex" tool doesn't honor the snap-to-face setting, so gives results like this:
Is there a tool that can smooth vertices, while staying snapped to the source mesh?