Once i uploaded the texture that I also edited in my UV map, i noticed how 'zoomed in' the texture was looking on my 3D model. I wanted it to have smaller pixels and not so big & up close, so i was told to scale the texture in node.
When i scaled to 5 for example, i ended up with this proble. The whole Uv map scales down and spreads out on my couch. Thats not right.
So then i tried to only add the texture directly in blender without editing it on my UV map in photoshop first. But then the texture applies on everything, so also the legs of the couch. Like this everything has the same texture, but the legs should be a different texture.
Maybe its really simple, but i dont know what other way i should try so that i have proper textures and does not look zoomed in.