I've modeled a head in Zbrush but it's a very dense mesh. This is my very first 3D project so I'm not really sure how to go about doing the retopology. Can anyone point me toward some good tutorials or provide an answer to help me?

This is what I'm trying to get a low-poly mesh for (I'm trying to make a video game) enter image description here

When I try to do retopology in Zbrush, this is what I get:

enter image description here

As you can probably see, there are 9 holes in the retopo.

  • 1
    $\begingroup$ Please see these treads: blender.stackexchange.com/questions/36525/…? and blender.stackexchange.com/questions/6253/… $\endgroup$
    – Paul Gonet
    Commented Oct 9, 2016 at 21:14
  • $\begingroup$ For some tips please see also: blender.stackexchange.com/questions/39791/… $\endgroup$
    – Paul Gonet
    Commented Oct 9, 2016 at 21:19
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    $\begingroup$ Why don't you retopologize it inside zbrush? It is much more powerful tool and also a lot better suited in retopology. $\endgroup$ Commented Oct 9, 2016 at 21:27
  • $\begingroup$ I've tried, but I always seem to end up with holes in my retopology. No matter how many times I redraw the curves, certain areas always end up with no new faces. $\endgroup$ Commented Oct 9, 2016 at 21:29
  • $\begingroup$ @Jerryno : that zbrush is a more powerful tool and that is a lot better suited in retopology is your very personal point of view. If you tell this here,you have to be careful :D $\endgroup$
    – Marietto
    Commented Oct 9, 2016 at 21:50


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