I've modeled a head in Zbrush but it's a very dense mesh. This is my very first 3D project so I'm not really sure how to go about doing the retopology. Can anyone point me toward some good tutorials or provide an answer to help me?

This is what I'm trying to get a low-poly mesh for (I'm trying to make a video game) enter image description here

When I try to do retopology in Zbrush, this is what I get:

enter image description here

As you can probably see, there are 9 holes in the retopo.


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