Hello I tried to modify and add mesh to an object that already has smooth shading. I can't figure out how to smooth only the new part of the mesh I just added. If I smooth shade the whole object again I will just add unnecessary vertices to the whole object.
Are there any alternatives to splitting the new part of the object mesh into a separate object and smooth shading as a separate object and reintroducing it to the mesh?
W
>Shade Smooth
or,W
>Smooth
? If you're using just theSmooth
feature it will move the mesh a little bit possibly giving the appearance of new verts/geometry. That being said, Mr Zak is right, theW
>Shade Smooth
option shouldn't create any new geometry. $\endgroup$