For a while now, I've been using the emission node to create shadeless materials and textures: that way, no matter what the lighting or environment is like, the appearance of the material does not change.
However, is it possible to create a shadeless material that is affected by lighting?
For example, I have a shadeless object with a texture using the emission node. I want the environment/lighting surrounding the object to affect the object's "tint" or "color," just like any other type of material, but in this case it's shadeless.
Thank you!