I'm trying to teach myself two-point perspective in drawing, and to do so, I want to create different cube-like objects in a 3D modeling program, and see how they related to the vanishing points. I downloaded and installed Blender, essentially yesterday, just for this project.
However, when I try to render a cube, the vanishing points are spaced so far apart, opposite edges are nearly parallel. Is there a way to somehow adjust the vanishing points, to make the parallel-line convergence effect stronger?
This is what I've got going for myself so far: