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I have an armature whose envelope view shows some of the joints grotesquely out of whack so as to obscure the others, and I'm trying to visually scale the joints as per a video's illustration.

While entire bones will scale in edit or pose mode, the individual joints don't seem to scale visually in edit mode with the same data tab settings even in a new project:

enter image description here

Am I missing something?

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  • $\begingroup$ What happens, if you change the value of the Radius in the properties panel? Does the 3D view change? $\endgroup$ – Leander Oct 8 '16 at 0:25
  • $\begingroup$ Yes, in a further-interesting way. It won't accept values below their current setting, yet it will let you drag the mouse to the left to reduce it as low as 0.010, by which the bulb shrinks accordingly. Then, if you try scaling it or anything else on the armature, it and every joint you've manually adjusted in this way pops back to its original size (and radius value). $\endgroup$ – Blitzen Oct 10 '16 at 13:43
  • $\begingroup$ Since you have not gotten an answer yet, bump your thread by uploading your file to blend-exchange.giantcowfilms.com. $\endgroup$ – Leander Oct 10 '16 at 19:30
  • $\begingroup$ Here's the file. From a new project I just created a bone, subdivided with four divisions, selected "envelope" view from the Data tab, selected a joint. You can try scaling it. $\endgroup$ – Blitzen Oct 12 '16 at 7:06
  • $\begingroup$ Alt + S scaling works just fine. I can't recreate your problem with your file. Have you tried Setting Blender to factory after opening the file? $\endgroup$ – Leander Oct 12 '16 at 10:45
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The shortcut to scale a bones radius is: Alt+S

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