I have a scene of a large animation that is split up into many different files. They all share the same static objects in the same places, just that characters and moving objects are changed in every file, as well as a camera angle per blend file.

Now I've come across a problem that I'm consistently changing the background props as I go along. It becomes annoying as I have to fix all the files one by one.

However, blender has a link function on the file tab that I haven't used before. It seems like this could fix the inconsistency risk between scenes.

Is it safe and normal to have a blend file that has all the objects in the right place without any animation and all the rest of the files using that same scene containing the animations alongside it link back to the original file? Is there any catch?


1 Answer 1


The biggest advantage of linking is that it makes files easier for Blender to compute. It also makes it easier for you to manage - provided you have a coherent structure. The Linked Library Addon can be considered essential for workflow.

Setting the background in one file that you linked in, should give no problem, and you will probably wish you did it sooner.

Where things can get a bit more challenging is linking in files with animation, especially if they have to react with objects in another file. In such case you might leave empties to mark placement but that is not always ideal.

I highly recommend keeping your files consistent. In particular I have run into trouble in the past with textures that are saved relatively in some files and absolute in others. Because I have the auto-save on my linked library, Blender would create a new folders with Textures and not reference the original texture folder that I had with the original file.

As a resource: there is an excellent explanation on - Jason's Blog

  • $\begingroup$ Well of course, the objects that are going to move and change are not linked. $\endgroup$
    – Bradman175
    Oct 8, 2016 at 2:42

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